The project introduces analog and board games as a tool for teaching abstract concepts and transversal skills. To this aim, it explores the methodological, pedagogical […]
The project starts from the observation that, currently, the academic community perceives that it’s still difficult to define elearning standards able to inform academic governance […]
NEFELE aims to impact pupils in a positive and productive way in order to prevent NEET phenomenon. Through new teaching approaches for teachers, the project […]
The project promotes the use of videogames and ludic apps in education, providing future teachers with the necessary skills and competences to make effective use […]
The project Take Care will raise the competence level of professional groups, in the area of Health Care by developing a new professional profile endowed […]





